Species Generator - V3!
Last updated: Sunday 3rd October, 2021
~ What's New?
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29th Oct 2020 - The Gen looks mostly the same, but has been completely rebuilt on the inside, allowing for more functionality. Groundwork now complete, I can move on to additional updates.
What's Next?- The Invertebrates class; invertebrates are diverse and wacky, so more realistic descriptions will be added.
- More class-specific traits.
- More details for the Family Life and General sections.
Populate your worlds with these weird and wonderful creatures!
Familiar uses recogniseable animal traits, Unique uses random descriptive traits, Hybrid uses both.
Use Form to determine either the rough shape or how many limbs your creature has (or doesn't have). This option overrides the amount of legs a creature would normally have depending on its class! If you want a mammal with 0 legs or a fish-centaur abomination, you can do that.
"Legless" creatures can be assumed to be either like a snake/worm or Lamia/Naga as a starting point.
Class determines what traits creatures have; Avians have feathers and beaks, Fish have scales, etc. Not EVERY creature will stick rigidly to their class rules!
The No. of young is how much a creature CAN have during its breeding period, not how much it WILL have specifically. Feel free to increase or decrease this amount.
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